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We are hiring
C/C++, CUDA, Python
Experience with game engine architecture and complex rendering pipelines.
Extensive experience with modern Vulkan/DX12.
Work on real-time splat rendering engine.
Maintain and evolve a modern, low-level rendering backend.
Design and build systems for processing, streaming, and rendering large-scale, high-fidelity scenes.
Collaborate with the research team to refine splat training processes and develop a custom, end-to-end photogrammetry pipeline.
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